"Hey everyone," Phil greeting the gaming group for their third session back after midterm. During the fall, they'd done a normal pathfinder mini-campaign as Phil got used to DMing (mostly a pre-written published adventure, but he'd added some embellishments to it). For the spring semester, he'd introduced them to a new system, and explained what superheroes were to anyone who didn't know already. They'd spent the last two sessions first coming up with their character concepts and figuring out how everyone knew each other and whether there were any interpersonal conflicts, rivalries, friendships, or romances within the group, and then actually making their character sheets.
He'd wanted very much to do a superhero game ever since he joined the gaming club, and figured this was his chance. Unfortunately, he hadn't really been able to find any sourcebooks that really did a good superhero game system. The Fate system was pretty versatile, though, and much more story driven than the number crunching of Pathfinder, so he'd decided they would try their game in that. Fate Condensed looked the easiest to just pick up and go, so he'd chosen that flavor of it.
Phil really wasn't sure how that was going to go, with a system so different from what everyone was used to, but that was why they were only doing a short campaign with it, so if it didn't go over well, they could just go back to their normal system with some mini-adventures for the rest of the year and pick up with a longer campaign again next year.
Today was the first day of actually playing, so he was more than a little nervous, but he tried to push that down as he started, "Okay, as I went over the first session, we're using six sided fate dice for this game." He spilled out a four of them into the middle of the table for general use. "If you want to use your own dice, you can transfigure the markings on your own six-siders to match those. Or just leave them as they are and count ones and twos as minuses, threes and fours as blank sides, and fives and sixes as pluses."
He put out a tented index card into the middle of the table beside the dice. Both sides read the same, and he tried to place it so everyone could see it easily.
Training Gym
-Brightly Lit
-Floor Mats
-Training Dummies
"So you are all in the training gym. It's got the aspects on the card there, which will give you a bonus if you can work them into your action the first time someone uses one. This scene is kind of a tutorial just to get all of us used to how the gameplay works. We've got some zones."
He laid out a rough hand drawn map, nothing like the squared maps for tactical combat in Pathfinder. "There's the fighting ring here if you want to fight each other, some mats for warm-ups and exercise here, an area here with the dummies, and some training equipment here if you want to practice using your skills or stunts."
"Okay, so Agent Cool is standing in front of all of you, and he says, 'Today is your last day of assessments before we start sending you out on missions together. Your scores and aptitutes will determine the level of difficulty of your team's missions. Let's see what you can all do. You'll need to impress me if you don't want to be picking up litter in the city park as the extent of your herowork.' He's got a pen and a notebook in his hand and he looks very much like a RATS examiner who hates giving out Outstandings. What do your aspiring heroes do? Don't worry about mechanics yet, just say what you want to happen, and we'll figure out what we need to do to do that."
OOC: The fate system is rather different from Pathfinder. Link is provided for those who are curious. You don't need to understand it to respond to the post. Fate is much more about the story than the dice and game mechanics anyway. Feel free to have them ask Phil questions. Everyone is new at this anyway.
Subthreads:
Super Fortune Away!! [Fighting Ring] by Fortune Ardovini
Buring down the training dummies by Gwendolyn Brockert
This game sounded fantastic. Super-heroes were something of a new concept for Fortune and he was loving it. As he understood it from Phil's description, a super-hero was like a Muggle with one or two really potent innate magical effects that they had all of the time, and they used them to fight crime and similarly powered super-villains. It sounded fantastic! When they were making characters, he had thought about some of the 'powers' that were discussed. Some would be cool, but didn't quite sound right; being really strong, or flying and such. Then he had a thought, and it was a play on his own name, which was cool as well. What if he had the power like being under the influence of a Felix Felicis potion all the time? What if his power was being really, super lucky? Heroes were also supposed to have a weakness, or a trouble aspect, so what if sometimes that luck turned on him? That could be fun and interesting. He was either really super lucky, or occasionally really super unlucky. Thus, Felix Fortune was created (someone had said something about heroes should have alliterative names), also known as The Gambler!
He grinned at Phil as the president started off the session, and transfigured his six sided dice as instructed. Phil laid out the scene before them, and Fortune thought about what Felix could do to impress this agent guy. Warm ups and exercise wouldn't really show off anything, the training equipment might be better, but he thought the ring would be his best shot. The Gambler wasn't really much of a fighter himself, but he could probably show off a bit in fending off some attacks.
"Felix is going to casually walk to the fighting ring. He's a tall and thin guy wearing jeans, a button down shirt and a long duster coat." With a name like The Gambler, Fortune had thought a cowboy type of theme would work well for him. "He enters the ring and glances over the other folks with a grin. The Gambler is ready to face anyone that wants to step in this ring with him." He paused for a moment, "Who feels lucky?" That was totally Felix's catchphrase.
Gwendolyn was really enjoying Gaming Club and was glad that she had joined. She really liked all the people she’d met in it, even some of the people whom others might find to be difficult. And honestly, even though she liked the older students who’d graduated and some of their characters-Durra had always amused her-she also was happy that the group was now more…people that were around her age. People she was more likely to become friends with.
Honestly, it seemed that being in groups or clubs was the best way to make friends.Gwendolyn understood why doing so was difficult for people like her dad and Lydia, who were terrified of people not liking them or wanting them around. although she didn’t quite understand why people wouldn’t like Dad, who was interesting and intelligent or Lydia who was kind, sweet and gentle. Although she did sort of understand Sophia’s perspective about the Teppenpaw, as while Gwendolyn enjoyed spending time with her younger sister, people didn’t always want younger siblings tagging along with them especially with the age difference. Also, Lydia wasn’t just shy, she seemed to be afraid of everything and Sophia didn’t seem to have much patience with her, Which seemed to be more Aunt Kaylie’s fault, because she babied the sixth year and sort of pushed at Sophia to do the same. Which was unfair to Gwendolyn’s older cousin. Her parents didn’t do that with her and Misty at all, but then she’d always mostly enjoyed spending time with her sister.
Anyway, so far being in groups seemed to be working for her. True, Gwendolyn had not necessarily chosen to do the Challenges or who would be on her team but she had bonded with them and Lyla was now her closest friend. Of course, the fact that her team had gotten first might have been a factor.
Gaming Club also gave Gwendolyn a chance to be creative. She had never really thought of herself as such. Not that she’d ever thought she lacked that skill set, but she’d always been more intellectual and academically focused and hadn’t really thought about whether or not she had creative abilities. However, here she got to create a character and that was pretty cool.
And for their new game, Gwendolyn had to create a brand new one, she couldn’t use Inva. Which was slightly disappointing, as Inva was her first character and had a rather special place in her heart. Still, she was definitely enjoying trying something new though she wasn’t necessarily sure that she was doing it right. In addition to using a different gaming system instead of Pathfinder, they were doing a superhero game, and they were a completely new concept for her.
Her new character was named Zephyra and she was a criminal profiler, which sort of like what Gwendolyn wanted to do, which was become a criminal psychologist, but more directly fighting crime which seemed to be what superheroes did. Obviously, that aspect of them was appealing to her.
Zephyra’s other big characteristic was that she came from a long line of elementals, and had the power of fire. Like, she could use fire magic and do things like breathe fire, sort of like a dragon. Except that she was still trying to master it and sometimes there were…accidents. Like that forest fire that her water elemental cousin had to come and fix. The one that everyone thought was just the usual wildfires that happened. Her other big trouble was sometimes she got too hot due to internal build-up, which she had to discharge safely or she would either get super sick and get a really high fever-Zephyra could handle higher temperatures better than ordinary people or those of other elements, but it still could get pretty bad.
Which was what had happened with the forest fire, actually. She had just come into her powers for the first time and had a temperature of 125 degrees, which even for her was way too much. Zephyra had gotten delirious and discharged her fire, burning down several acres. Of course, she had blacked out and not remembered any of it until the same cousin who’d put out the fire told her what happened.
“Zephyra is trying not to get annoyed with Agent Cool’s demeanor . She doesn’t want to antagonize him but she’s starting to get a little hot under the collar. She says to Felix “Not you if I get into the fighting ring with you right now.” She does not want to set her ally on fire so instead she heads over the training dummies to work on her control.”
11Gwendolyn BrockertBuring down the training dummies155505